Pokémon Fusion Origins is a GBA Rom Hack. Be ready to face a whole new scenario in this new adventure at Kanto, where you will meet meet more than 300 different fusions and a new facet of Pokémon battling. Be ready to keep your senses to the sharpest, and discover what's behind the scenes and its colorful origin!
Stoutnine
Pokédex data
Pokédex №
023
Type
Species
Guardian Pokémon
Icon
Abilities
Solar Power Intimidate
DNA
Stoutland + Arcanine
Held Items
Soothe Bell (Common) Luxury Ball (Uncommon)
Training
EV yield
2 Attack
Catch rate
50%
Base Friendship
140 (very high)
Base Exp.
240
Growth Rate
Medium Slow
Breeding
Egg Groups
Field
Gender
75% male, 25% female
Base stats
HP
90
Attack
110
Defense
85
Sp. Atk
105
Sp. Def
85
Speed
90
Total
565
Evolution chart
This Pokémon doesn’t evolve.
Popular Locations
Unknown
Pokédex entry
A unique factor about this Pokémon is that it’s somehow aware of the process it has suffered throughout Pokémon Fusion, this helps it to increase its battling capabilities. Stoutnine’s loyalty is to be admired, some have gave up their life to save their trainer.
Moves learnt by level up
Lv.
Move
Type
Cat.
Power
Acc.
Effect
1
Sunny Day
0
+
Summons harsh sunlight for 5 turns, Fire-type moves increase their power and Water-type moves decrease it, +2 Priority.
1
Ancient Power
80
80%
20% chance to raise the user’s Sp. Attack, Sp. Defense, Attack, Defense and Speed stats.
1
Hold On!
0
+
Restores the target’s HP by 50%, ignores Protect/Detect, +4 Priority.
1
Baton Pass
0
+
Switches places with a party Pokémon while passing stat changes, +1 Priority.
1
Follow Me
0
+
Redirects single target moves into the user, +2 Priority.
1
Flame Charge
70
100%
Raises the user’s Speed stat.
1
Safeguard
0
+
Protects the user and its party from status problems for 5 turns, +5 Priority.
1
Return
?
100%
A move whose power highly increases if the Pokémon has a high friendship value.
1
Rest
0
+
The user will fall asleep to fully restore its HP and status problems.
1
Sleep Talk
0
+
The user will randomly use a move from its move-pool while being Asleep.
1
Switcheroo
0
100%
Trades items with the foe, +1 Priority.
1
Snarl
65
95%
Lowers both foes’ Sp. Attack stat.
20
Fire Fang
75
90%
30% chance to Burn + 30% chance to Flinch the target.
22
Take Down
120
100%
The user takes recoil damage.
24
Yawn
0
+
The foe will fall asleep the next turn after this move is used.
26
Roar
0
+
Forces the foe to switch out, doesn’t have negative priority.
28
Crunch
80
100%
40% chance to lower the foe’s Defense stat.
28
Thunder Fang
75
90%
30% chance to Paralyze + 30% chance to Flinch the target.
30
Weather Ball
60
100%
This attack doubles its base damage and changes its typing to one that matches the Weather on the field.
32
Scorch Sands
80
100%
30% chance to Burn the foe.
34
Morning Sun
0
+
Restores the user’s HP by 50%, restores 75% in sunlight.
36
Solar Beam
135
100%
Charges 1 turn before being used. Ignores charge in sunlight.
38
Arcane Fire
80
80%
20% chance to raise the user’s Sp. Attack, Sp. Defense, Attack, Defense and Speed stats.
41
Extreme Speed
80
90%
Ignores Protect/Detect, +5 Priority,
43
Superpower
130
90%
Lowers the user’s Attack and Defense stats.
45
Flamethrower
100
95%
20% chance to Burn the foe.
48
Giga Impact
165
90%
The user must recharge 1 turn after using this move.
50
Flare Blitz
120
100%
The user takes recoil damage.
Technical Machine Compatibility
Check the Technical Machine section from the Main Menu for more details on these moves.